MISSION OBJECTIVE:
You are the Blue clan leader.
Your mission is to find and 
destroy your enemy, the Red Clan.

IMPORTANT:
Start by building a storehouse.
Trade, and try to form an alliance.
F1, F2, F3, and F4: game speed control
Right button:  deselects unit.
Stone is found in the mines.
For info while playing: press ESC.

TO START PLAYING:
1) Choose line of research on the right
(Agriculture, Engineering or Military )
2) Click on bottom right of this frame
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DIFFERENCE BETWEEN THE DEMO 
AND THE VERSION FOR SALE:
Demo has just one mission 
(the 'real' game has 30).
Only around 30% of the units, buildings
and vehicles are available on demo.
Technology research limited to 
2 breakthroughs out of over 70.
Magic units, spells, and magic 
experiments are not available in demo.
Very limited diplomacy.
Trade limited to a single player.
No cinematic sequences.
No music.


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HELP DURING THE GAME
There are two types of help:
1) Messages appear automatically 
 at the bottom of your screen.
2) Messages appear on the screen, 
next to the item selected, and 
indicate the pertinent Help chapters.

For example:  
When you select a farmer, the message
says: Farmer (Help:  1, 10)
This means that if you want more 
information on the farmer, press ESC, 
then select "Objective and Help", 
and see chapters 1 and 10.

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HELP (chapters 1 - 25)

		1
GATHERING FOOD
Select a farmer, hold the CTRL button
down, click on an area with vegetables
or food: the green arrow will turn red,
then click on the destination box
(the storehouse, or crop center in 
general), and, finally, release the CTRL
button.
Important: Be precise when you 
designate, say, the storehouse as a 
destination: Make sure that the 
storehouse info (blue squares) appears,
 indicating that the storehouse is 
indeed the desired destination.
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		2
GATHERING STONES
Select a builder, keep the CTRL key 
pressed down, click on the entrance to a
mine, (the green key will turn red), then
click on the destination box 
(the storehouse in general),
and release the CTRL key.

		3
BUILDING
Select a builder, and
click on the building symbol desired
at bottom left.
To render the finished building 
operational, you must assign it a settler.
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		4
SELECTING A GROUP 
(click left, and move mouse):
Hold the mouse's left button down, 
and move the mouse in the shape of a 
square.
All the units inside the square 
will be selected. 

		5
DESELECTING A UNIT OR BUILDING
(click right)
Click with the right-hand mouse button,
on the element currently selected.


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		6
ACTIVATING A BUILDING
(Sending a settler)
A newly constructed building
must be made operational 
by sending at least one settler.

		7
REMOVING A SETTLER
(double-click on the building)
If you double-click on a building, 
a settler will come out.




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		8
TO FIND OUT HOW MANY 
SETTLERS ARE IN A BUILDING
Select a building: the number of squares
of light on the side show how many 
settlers are currently in the building.

		9
COST OF A BUILDING
Select a builder, and move the mouse 
to the building to be constructed.
On the right you will see how much 
food/stones are needed to build it.
If you don't have the necessary 
resources, you cannot build it.

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		10
RECYCLING A UNIT
(in the sanctuary)
Select the unit, and send it to the 
sanctuary. It will then become an 
ordinary settler. 

		11
FEEDING THE UNITS
(the 'E' key)
A selected unit's food reserves 
are indicated by the circle 
which appears beside it.
When the circle is completely black, 
the unit is hungry.
It will automatically feed itself
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where food may be found nearby
(the storehouse, for example).
If there is no food available close by, 
you will have to take it somewhere 
where there is food.
To make your units eat, select the units
 to be fed, and press the 'E' key.
They will go eat, if possible.

		12
"MANUFACTURING" A FARMER,
BUILDER, OR MECHANIC
Select the sanctuary, and click 
on the icon for the unit you 
want to train at the bottom right.
Note: you need at least one 
settler available in the sanctuary.
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		13
" MANUFACTURING " 
NEW MILITARY UNITS
(barracks or circus)
Select one or the other, and click 
on the icon for the unit you want 
to train at the bottom left.  
Note:  You need at least one settler 
available in the building.

		14
MANUFACTURING  VEHICLES
(Workshop). Note: the workshop will 
only be available for military research, 
Select the workshop and click on 
the vehicle icon at the bottom left.
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		15
RESEARCH
(Laboratory)
As soon as you have built a laboratory 
and assigned at least one settler to it, 
you may begin research in the area you 
selected at the outset of your mission.
After a while, a message will appear, 
indicating you have discovered a new 
technology.
You can discover a maximum of  2 
breakthroughs in this demo.
Tip: Once the 2 technologies discovered,
Sell your Laboratories:
Select Laboratory, press DEL
and clic left.
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		16
COLLECTING SCRAP METAL
(Mechanic)
Select a mechanic, keep the CTRL key 
pressed down, click on scrap metal, 
then on the destination 
(usually the storehouse), 
release the CTRL key.

		17
"GENERATING" NEW SETTLERS
(Crop Center)
Build a crop center. Some farmers will 
then have to provide it with food.
After a while, new settlers will
appear in the crop center.
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		18
MOVING A UNIT
Select the unit and click on the 
desired target.

		19
MAKING A UNIT FIGHT
Select a unit, and click on the 
desired target.

		20
RECYCLING A BUILDING
(SUPPR key and left click)
Select a building, keep the SUPPR key 
pressed, and left click.

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		21
THEFT OF RESOURCES OR
TECHNOLOGY
(Archer/Thief)
Select an Archer/thief, click on the 
bottom left icon corresponding to what
 you want to steal. Finally, point to 
another clan's laboratory if you have 
decided to steal technology.
Finally, point to another clan's cave 
if you have decided to steal resources.
There is no guarantee that you will 
succeed in stealing, but you will 
always lose your archer. 


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		22
PROPOSING AN ALLIANCE
(Market and Messenger):
In this demo, it is impossible 
to form an alliance, the object being 
to destroy the red clan.  
If you wish to verify this, 
make a messenger from the market, 
and send him to the red clan's sanctuary.
The red clan will reject 
your offer of an alliance.





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		23
HOW TO TRADE:
Trading is not necessary in this demo,
but if you wish to trade 
with the red clan, here's how:
Make a market, then a hangar, 
and finally, a messenger 
from the market.  Send the 
messenger to the enemy market, 
and make your offer.  In the event 
of agreement, you have a limited 
amount of time in which 
to fill your hangar with the proceeds
 of the trade with the other clan. 


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		24
BUILDING FLIGHT UNITS
(Heliport)
If you have chosen research 
in "Civil Engineering", 
you may discover the technology 
for flying machines.  
If you build a heliport, 
a balloon will be delivered free, 
and you will be able to make helipeds. 
To put units in or take them out 
of the balloon, click on its shadow.




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		25
KEYBOARD SHORTCUTS

TAB:  display the mini card or not.
CTRL + a number:  store a unit group 
in memory.
SHIFT + number: retrieve the unit group.
+/-: increase/decrease the window.
'E' key:  make the selected units feed 
themselves.
F1/F2/F3/F4:  change game speed.
Arrows:  scroll the screen.
ENTER:  focus the game on the last 
unit attacked.
SPACE:  display life points and food 
graphs for all units.
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