Alive Software
Presents ...    S C U B A M A N ' S   Q U E S T  (tm)

Welcome, you are about to experience underwater adventures as Scubaman.
Your goal is to stay alive, collect rare marine creatures, recover lost
treasures and artifacts and then try to find the exit to the next level.
Pickup "hearts" for extra health points.  Avoid your enemies and shoot
at mines for extra points.

Scubaman's Quest is an underwater action arcade Game with many levels.
It features VGA horizontal, vertical and diagonal scrolling action.
Each episode looks and feels completely different and is full of surprises.

Requires:  286-16 system or better, VGA graphics and 530K of Free memory
           ( For SoundBlaster support, 560K of free memory is required )

Options :  Joystick, EMS or XMS support, Adlib or SoundBlaster compatible
           sound cards.


                                  INDEX
          1..................   DISCLAIMER & LIMITED WARRANTY
          2..................   COPYRIGHT NOTICE
          3..................   GAME OPERATION


1.                 DISCLAIMER  & LIMITED WARRANTY

This program is provided "as is" and it is without warranty of any
kind that it will work correctly in all situations.  No liability
shall be  assumed for  direct or  consequential damage caused by the
use of this software.  Defective media returned by the purchaser
within thirty days after the date of purchase will be replaced free
of charge, provided that the returned media has not been subjected
to misuse or damage.

2.                       COPYRIGHT NOTICE

Your copy of Scubaman's Quest is licensed for use on a single computer
system only.  You may make archival copies of the program for the
sole purpose of backing-up and protecting your investment from loss.
Any commercial use of the program without prior written permission
from the author is prohibited.  All Scubaman's Quest files, program,
graphics, sounds and manuals on paper or on disk, are (C) copyright
1993 by Alive Software,  All Rights Reserved.  Concept, game design,
programming, graphics and sound by Bill Dedes.



3.                           GAME OPERATION

Type  SCUBA <Enter> to start, select an episode by using the arrow keys,
or you may press ESC to exit to DOS.  Then select "Start Game" from the
main menu.

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3.1                             CONTROL

Boost Forwards:  Press the CTRL key or Joystick button 1 to spring
forwards.

Shoot straight: press the ALT key or Joystick button 2 to shoot straight

Double diagonal shot:  Press the SHIFT key for two diagonal shots.

Move:  Use the Up, Down, Left, Right arrow keys or the Joystick to move
       around.

Quit:  Press the ESC key to quit the game and return to main menu.

Help:  Press the F1 key for a brief help screen.


3.2                              MAIN MENU
--------------
Start New Game  Once you have selected an episode select this entry to
--------------  get the game started.

--------------
Introduction    Game hints and short description of each episode.
--------------

--------------
Top Scores      Displays current and past top scores.
--------------

--------------
Game Setup      Select Joystick or Keyboard.  Sound effects or no sound.
--------------  Music or No music option.

--------------
New Player      Change the current player's name.  This name will be
--------------  used when saving the player's high scores.

--------------
Demo            For a quick introduction to playing the game or a non-
--------------  stop demonstration select this option.  To stop the
                demo simply press any key.

--------------
Exit To Dos     Select this entry to quit the program and return to DOS.
--------------  Before you exit, our catalog will be displayed.   Press
                the up or down key to browse through or Esc to Exit.








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3.3                         GAME OBJECTIVES

You are Scubaman and the goal of the game is to stay alive, collect
rare marine creatures and then find the exit to the next level.  Pickup
valuable items such as gold, artifacts etc.  Shoot at mines for extra
points.  The game includes ten thrilling episodes.

 * Golden gates

 * Dark cave

 * killer mutant jellyfish

 * ship-wreck

 * shark attack

 * gate keepers

 * Secrets of Poseidonia

 * Lost treasure

 * Escape

 * Voyage home


SCORE :  You get points every time you pickup a valuable item or you
shoot and hit an enemy.  You loose points when you get hit or touch
a mine.  To achieve very high scores you must start with episode 1 and
work your way up, collecting points in each episode.

HEALTH:  Every time you get hit or touch a mine, you loose one health
point.  If you run out of health points the game ends.  Look for special
"flashing hearts" that give you extra health points.

ENEMIES:  Some enemies may require on hit to immobilize others may
require more, depending upon the enemy's size.














 ALIVE SOFTWARE,  P.O. BOX 4004,  SANTA CLARA,  CA   95056   U.S.A.

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