August 9th, 1995


*CYBERMAGE(tm) DEMO v2.03p RELEASE NOTES*

An Origin/Electronic Arts(tm) Production by David W. Bradley

Welcome to the CyberMage(tm) demo. Your goals are aggressive.
You must shut down the enemy's secret combat training facility, 
penetrate the main fortress, and verify NeCrom's involvement in this 
operation. First, jump into a tank and crush anyone who gets in your 
way. Then fight your way through a temple of mystic fanatics to build 
up your amazing Darklight powers! After that, infiltrate the enemy 
fortress, commandeer an aircar, and take to the skies. Above all else, 
try to stay alive long enough to reach the end.

This demo consists of a sample scene designed to showcase many of the 
game's unique and exciting features. The demo shows you the futuristic 
and fantastic world of CyberMage. Solve its challenging puzzles. Fight
against the strange creatures that inhabit the world. The only things the
demo doesn't show you are the enigmatic characters and fascinating story 
created by David W. Bradley that will make CyberMage: Darklight Awakening
a first-person gaming experience unlike any other.

To install the demo, just type INSTALL from the subdirectory that contains
this file. Once that's done, type CM to start the game. From within the game, 
press ? at any time to see the keyboard hotkey help page. For Tech Support, 
call Origin at: (512) 434-4357, or fax your problem to us at: (512) 795-8014. 
Also, see our WWW page at: 'http://www.ea.com/origin.html'.

Have fun, and send any feedback to 'support@origin.ea.com' or 'osi@aol.com'! 


*Hints, Tips, and Known Problems*

	#1) If you get stuck, look for hidden buttons or lifts. (Especially 
	in the temple.)

	#2) Some new Darklight powers can only be acquired by direct contact 
	with that power. (Ouch--get 'hit' by the Lunalight power and suddenly 
	you can cast it!)

	#3) The tank can keep you alive in certain high-intensity action spots. 
	(If you think firing the heavy gun is fun, trying running down a few 
	badguys.)

	#4) You have the option of using the default 'Auto-targeting' or 
	switching to manually controlled 'Dynamic Aiming'. Press 't' to toggle 
	targeting modes. Some players prefer Dynamic Aiming when firing at 
	distant or high-elevation targets.

	#5) If you need interface help, hit the '?' key.

	#6) Collect the DarkLight essence of your enemies to increase your own 
	health or mana.

	#7) If you have an SB16 and an 8 meg machine, and you encounter an 
	error message saying, "MEMORY ALLOC ERROR DURING LOADANIM DATA," try
	re-installing, using the SB Mono option instead.

	#8) If you experience a problem where pressing a left or right arrow
	key causes you to side-step instead of rotate, press your shift keys.
	If you find that any other keys seem stuck, pressing them once should
	free them. (They aren't physically stuck--this is a code thing that we
	will fix before the game ships.)

		
*TECHNICAL NOTES*

     I.  Memory Requirements

	 Base Ram : 486K (497,664bytes)
	      Ram :   8 megs VGA
		     16 megs VGA high-resolution sprites
		     16 megs SVGA

     SVGA: In SVGA, the resolution is 640x480. The minimum for SVGA is 
	   a Pentium 60 with 16 megs of RAM. If you have trouble running 
	   the game in SVGA (640x480), try running UNIVBE.EXE (included 
	   with the demo) prior to running the game. To do this, go to the 
	   subdirectory containing UNIVBE.EXE and type 'UNIVBE' prior to 
	   running the game. 

     VGA:  In VGA, the resolution is 320x240. The minimum machine required  
	   for VGA is a 486/66 with 8 megs of RAM. If you have 16 megs of 
	   RAM you can opt for a set of enhanced, high-resolution sprites 
	   in the install program.


     II. SYSTEM CONFIGURATION: CyberMage requires an XMS boot-up 
     configuration. 

Sample boot-up files:

*CONFIG.SYS*                     
DEVICE=C:\DOS\HIMEM.SYS
DOS=HIGH
DOS=UMB
FILES=40
BUFFERS=40
DEVICE=C:\**

NOTE:: (**)=Whatever drivers you may need to load to run and operate other
       devices on your machine. (IE. Mouse, Sound Cards, etc.) 

*AUTOEXEC.BAT*
PATH=C:\DOS
PROMPT $p$g
C:\***
C:\

NOTE:: (***)=This is where you may need to load a mouse driver if you are 
       playing with a mouse instead of keyboard or joystick controls.

	WARNING!!: These files DO NOT contain lines for sound cards because 
	of the variety of sound cards on the market. You may or may not need 
	to include your sound cards lines in these files. Refer to your sound 
	card documentation for the necessary lines that may need to be in 
	either of these files. 


    III. SUPPORTED SOUND CARDS

There a some sound and video cards which are not supported for the demo that 
we may try to support for the game. Below is a listing of sound cards that 
ARE supported by the DEMO and their addresses:

	WARNING!: General Midi cards are not supported as stand alone cards.
		  They MUST be used WITH a Digital Sound FX Card.

ROLAND RAP-10 used WITH a Digital Sound FX Card.
  At  I/O - 230, 240, 250, 320, 330, 340, and 350
  At  IRQ - 5, 7, 10, and 11

ROLAND SCC-1 used WITH a Digital Sound FX Card.
  At  I/O - 330, 332, 334, and 336

ROLAND LAPC-1 used WITH a Digital Sound FX Card.
  At  I/O - 330, 332, 334, and 336

SoundBlaster AWE32
  At  I/O - 220 and 240
      IRQ - 5 and 7
    LoDMA - 1

SoundBlaster 16
  At  I/O - 220 and 240
      IRQ - 5
    LoDMA - 0, 1, and 3

SoundBlaster Pro 
  At  I/O - 220 and 240
      IRQ - 5 and 7
    LoDMA - 1

SoundBlaster 8-Bit
  At  I/O - 210, 220, 230, 240, 250, and 260
      IRQ - 3, 5, and 7


*Interface*

Keyboard
      F1: Weapons Menu
      F2: Darklight Powers Menu
      F3: Inventory Menu
      F4: Main Menu
      F1-F12: Select Weapons #1-#12 (if weapons menu is up)
      F1-F12: Select Darklight Powers #1-#12 (if powers menu is up)
      F1-F12: Select Inventory Items #1-#12 (if inventory menu is up)
      F1-F12: Select Disk Options #1-#? (if Main Menu is up)
      #1-#8: Select Icons Beyond F12
      PAUSE: Pause Game
      [: Decrease View Window Size
      ]: Increase View Window Size
      ?: (or /) Keyboard Command Reference Page
      INSERT: Crouch
      Z (or Number Pad #1): Strafe-step Left
      C (or Number Pad #3): Strafe-step Right
      TAB: Exit Vehicles
      SPACEBAR: Fire Weapon
      CTRL + SPACEBAR (or CTRL + ENTER): Use Hand To Open Door/Press Button
      UP ARROW + CTRL: Jump
      V: Toggle Monitors (VDU's)
      M: Automap
	   +/-: Scale Automap Size
	   <: Zoom Automap Out (smaller)
	   >: Zoom Automap In (larger)
      ESCAPE: Toggles Main Menu
	   S (from Main Menu): Save Game
	   L (from Main Menu): Load Game
	   Q (from Main Menu): Quit to DOS
	   C (from Main Menu): Continue
	   R (from Main Menu): Restart
       Arrow Keys
	   UP ARROW: Move Forward
	   DOWN ARROW: Move Backward
	   LEFT ARROW: Rotate Left
	   RIGHT ARROW: Rotate Right
	   #9 Numeric Pad (num-lock off): Move Forward And Right
	   #7 Numeric Pad (num-lock off): Move Forward And Left
	   #1 Numeric Pad (num-lock off): Strafe-step Left
	   #3 Numeric Pad (num-lock off): Strafe-step Right
     Dynamic Aiming Keys
	   T: Auto-Targeting On/Off
	   S: Center Dynamic Aim
	   W: Raise Dynamic Aim
	   X: Lower Dynamic Aim
	   A: Move Dynamic Aim Left
	   D: Move Dynamic Aim Right
     Aircar Flight Controls
	   W: Raise Air Car
	   X: Lower Air Car
     Tank Controls
	   S: Center Dynamic Aim
	   W: Raise Dynamic Aim
	   X: Lower Dynamic Aim

Right Handed Mouse:
	   drag mouse back: move backward
	   drag mouse forward: move forward at a walk
	   drag mouse left: rotate left
	   drag mouse right: rotate right
	   right click and hold button: run forward
	   left click: fire

JOYSTICK CONTROLS:
	
	   Pushing Stick Forward Moves PC Forward
	   Pushing Stick Fully Forward Causes PC To Run Forward
	   Pushing Stick Backward Moves PC Backward
	   Pushing Stick Left Rotates PC Left
	   Pushing Stick Right Rotates PC Right
	   Pressing Button #1 Fires Selected Weapon
	   Pressing Button #2 and hold then press Button #1 Activates Use Hand
	   Pressing Button #2 (While Stick Is Fully Forward) Causes PC To Jump
     Tank Joystick Controls
	   Pushing Stick Forward Moves Tank Forward
	   Pushing Stick Backward Moves Tank Backward
	   Pushing Stick Left Rotates Tank Left
	   Pushing Stick Right Rotates Tank Right
	   Pressing Button #1 Fires Gun
	       With Auto-Targeting Off
		    Pressing Button #2 Activates Barrel Control
		    Pulling Joystick Back Raises Barrel
		    Pushing Joystick Forward Lowers Barrel
     Aircar Joystick Controls
	   Pushing Stick Forward Moves Aircar Forward
	   Pushing Stick Backward Moves Aircar Backward
	   Pushing Stick Left Rotates Aircar Left
	   Pushing Stick Right Rotates Aircar Right
	   Pressing Button #1 Fires Gun
	   Pressing Button #2 Activates Altitude Control
	       Pulling Joystick Back Ascends
	       Pushing Joystick Forward Descends



    Thanks, and enjoy the demo.  
			    - The CyberMage Team

 
<end of file>

