vs.1.0
// Decl(Position,	v0)
// Load(VisualPrCamera,		c0 , c3 )
// Load(VisualPrProjector1,	c4 , c6 )

; Transform position to projection space
m4x4	oPos,		vPosition,		cVisualPrCamera0
; Projected cube texture : (x,y,z,w)	(Zarb : oT0.w should be written)
dp4		oT0.x,		vPosition,		cVisualPrProjector10
dp4		oT0.y,		vPosition,		cVisualPrProjector11
dp4		oT0.zw,		vPosition,		cVisualPrProjector12
